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Saxons & Vikings
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Devlog
v0.25 - Start Battle Module
January 20, 2025
by
msweb
This update (v. 0. 25) covers the topic of the Battle Module. A first part of the logic with the speed and the ability of getting more turns depending on the speed is done. I can really recommend this...
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v0.24 - Fast travel function + Some UI
January 12, 2025
by
msweb
This update (v.0.24) covers some small functionalities: - We have a very basic Fast Travel functionality that we can access when clicking the Map Icon on the HUD. Of course, it can only be used when y...
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v0.23 - add cutscene director + refactor of camera
November 24, 2024
by
msweb
This update (v.0.23) covers a lot of cool stuff: - First of all, the cutscene manager, which is something that I never thought of before, and that works as an alternative to create scenes with infinit...
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v0.22 - add some seagulls wandering
November 23, 2024
by
msweb
This update (v.0.22) adds the sprite of the seagulls chilling on the beach...
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v0.21 - Added wander and patrol behaviours
November 21, 2024
by
msweb
This update (v0.21) covers the following: Add a new character in the game (Ulfar the Viking) Also I added two different behaviours for the future (wander for animals, and patrol for some npcs)...
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v0.2 - add a lot of improvements
November 15, 2024
by
msweb
Hi everybody! It took more than expected to be able to work in this, but here it goes! After the game jam submission with Susie, I need a date! Pandemic Edition! , I really learnt a lot about game dev...
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v0.11 - Start screen after Splash screen
July 21, 2024
by
msweb
This update (v0.11) covers the following: There is a start screen (superbasic) where we can start the game (that enables that we can soon create/load a game) Also I placed the language hud into the se...
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Script
July 14, 2024
by
msweb
#info
Hi! Some information about the Game Script that I wanted to share with you . The game is going to be divided into 3 acts with a total of 7 chapters (+ prologue). I am still learning how to manage ever...
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v0.10 - Camera limits are fixed
June 30, 2024
by
msweb
This update (v0.10) covers the following: Now camera will stop / set its limits and we will avoid seeing black/gray area...
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v0.09 - Narrator Module is created
June 29, 2024
by
msweb
This update (v0.09) covers the following: Narrator module is created. We can add some series of texts and images to tell a story. Images and texts are provisional, DALL-E generated, they are good boil...
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v0.08 - SplashScreens + NotificationManager
June 29, 2024
by
msweb
This update (v0.08) covers the following: Splash screens are available (Godot and msweb presents) Custom cursor was added (provisional one) Notification Manager is added (this will help with other ele...
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v0.07 - MusicManager improved
June 28, 2024
by
msweb
This update (v0.07) covers the following: We can add a music for the scene/level. This way we have a song for the town and a song for the shore. If the song is the same in two scenes, then the manager...
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v0.06 - Actionable Component is created
June 28, 2024
by
msweb
This update (v0.06) covers the following: Created a scalable script that will allow to launch events on conditions : either when pressing enter (like in the sign you have in the north) either when pas...
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v0.05 - Doors + transition tiles work (2 new scenes)
June 28, 2024
by
msweb
This update (v0.05) covers the following: Added two new scenes to the game (interior of the church + road to the shore) Created the functionality to interact with doors and make them transition to a n...
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v0.04 - l10n is implemented (en, es)
June 26, 2024
by
msweb
This update (v0.04) covers the following: Simple localization through CSV is implemented . It works magically with Nathan's Dialogue Manager . Add some buttons to change the locale to debug easily...
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v0.03 - Yrsa is added, and trees props are implemented
June 26, 2024
by
msweb
This update (v0.03) covers the following: Yrsa's basic spritesheet is added to the game. Some mood handling is done for the Dialogue Manager. It will add the possibility of adding "happy", "surprise",...
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v0.02 - Dialogue Manager added
June 25, 2024
by
msweb
Added some very basic handling of the Dialogues. It is already possible to add flags and create conditional conversations depending on if we have achieved or not some events of the game...
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v0.01 - First overview of the graphics of the game
June 25, 2024
by
msweb
As the game script for the first chapter is almost finished, I could not avoid opening Godot and start writing some initial code. Here you have a primitive version of the island of Lindisfarne, where...
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