v0.2 - add a lot of improvements
Saxons & Vikings » Devlog


Hi everybody! It took more than expected to be able to work in this, but here it goes! After the game jam submission with Susie, I need a date! Pandemic Edition!, I really learnt a lot about game dev.
Then I came back to this game and realized that I had a lot of refactoring waiting for me haha. So, this update (v. 02) covers:
- Big refactoring of the logic of the game. A lot of the functionalities are now decoupled so that we can access those services from almost anywhere but there are no dependencies between them at the same time.
- New portraits for the characters are there. They might not be the final ones, but they are okay to go.
- Following some Dreamed Away's pixel art style, I wanted to try to do 2.5D in interiors. You can see this in the house of Eytran. I still need to add more props there and I might do the house a bit bigger tbh.
- YSorting and Z-index is improved. Lindisfarne Town is already using the tileset layer workflow recommended by Godot.
- Much much more...
Files
v0.2 54 MB
Nov 15, 2024
Get Saxons & Vikings
Saxons & Vikings
Help Eytran discover part of his past and improve the connections between Saxons and Vikings. Must for North Myths fans!
Status | In development |
Author | msweb |
Genre | Adventure, Role Playing |
Tags | Godot, north-myths, saxons, Turn-Based Combat, vikings |
Languages | English |
More posts
- v0.25 - Start Battle Module69 days ago
- v0.24 - Fast travel function + Some UI77 days ago
- v0.23 - add cutscene director + refactor of cameraNov 24, 2024
- v0.22 - add some seagulls wanderingNov 23, 2024
- v0.21 - Added wander and patrol behavioursNov 21, 2024
- v0.11 - Start screen after Splash screenJul 21, 2024
- ScriptJul 14, 2024
- v0.10 - Camera limits are fixedJun 30, 2024
- v0.09 - Narrator Module is createdJun 29, 2024
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