v0.06 - Actionable Component is created


This update (v0.06) covers the following: 

  • Created a scalable script that will allow to launch events on conditions :
    • either when pressing enter (like in the sign you have in the north)
    • either when passing through some threshold (like in the dialogue you have)

The cool thing is that for the moment we are accepting events of the type "TEXT", but I made it in a way that we could have other events in isolation like for example BATTLE, or we could just have a custcene (combination of events: TEXT, MOVE, TEXT, STAND, BATTLE, TEXT, for example). 

Files

v0.6 Play in browser
80 days ago

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