v0.06 - Actionable Component is created
Saxons & Vikings » Devlog
This update (v0.06) covers the following:
- Created a scalable script that will allow to launch events on conditions :
- either when pressing enter (like in the sign you have in the north)
- either when passing through some threshold (like in the dialogue you have)
The cool thing is that for the moment we are accepting events of the type "TEXT", but I made it in a way that we could have other events in isolation like for example BATTLE, or we could just have a custcene (combination of events: TEXT, MOVE, TEXT, STAND, BATTLE, TEXT, for example).
Files
v0.6 Play in browser
Jun 28, 2024
Get Saxons & Vikings
Saxons & Vikings
Help Eytran discover part of his past and improve the connections between Saxons and Vikings. Must for North Myths fans!
Status | In development |
Author | msweb |
Genre | Adventure, Role Playing |
Tags | Godot, north-myths, saxons, Turn-Based Combat, vikings |
Languages | English |
More posts
- v0.23 - add cutscene director + refactor of camera16 days ago
- v0.22 - add some seagulls wandering17 days ago
- v0.21 - Added wander and patrol behaviours19 days ago
- v0.2 - add a lot of improvements26 days ago
- v0.11 - Start screen after Splash screenJul 21, 2024
- ScriptJul 14, 2024
- v0.10 - Camera limits are fixedJun 30, 2024
- v0.09 - Narrator Module is createdJun 29, 2024
- v0.08 - SplashScreens + NotificationManagerJun 29, 2024
- v0.07 - MusicManager improvedJun 28, 2024
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